mogy_
Roblox Gameplay Systems Developer
Clean code. Polished gameplay.
Clear communication.

2+ years scripting
server-authoritative logic
modular Luau
clear communication
// selected work
Featured Projects
Selected systems and full-game work, with concise technical breakdowns.
// project archive
All Projects
A compact library of gameplay, movement, AI, and interface systems.
// skills
What I Can Build
Focused Roblox systems for gameplay, progression, AI, and backend-connected UI.
Gameplay Systems
Combat, abilities, interactions, tools, and custom mechanics built with clean server logic.
Combat
Tools
Abilities
Data & Progression
Inventories, currencies, shops, rewards, upgrades, quests, and save/load structures.
Inventory
Shops
Quests
NPC & AI Systems
Pathfinding, patrols, chasing, attacks, aggro, boss behavior, and state-machine driven enemies.
Pathfinding
AI
Bosses
UI + Backend Logic
Shop UI, inventory UI, admin panels, settings, emote wheels, and server-connected interfaces.
UI Logic
Admin
Backend
My Toolkit
Tools and technologies I use to ship projects
VS Code
Rojo
Wally
Git
Github
Promise
Cmdr
React-lua
Networker
Signal
// process
How I Work
A simple delivery process for clean, usable Roblox systems.
// faq
Common Questions
Short answers about scope, payment, collaboration, and delivery.
What are your rates?
How do payments work?
What is the typical timeline?
Do you work in Team Create?
Do I receive source code?
What happens after delivery?
Can you work under NDA?
What should I send when contacting you?
// contact
Contact
Let’s build your system.
avg_response_time: < 24h
HELPFUL TO INCLUDE
What it does
Rough Scope
Budget
Timeline
© 2026 mogy
