mogy_

Roblox Gameplay Systems Developer

Clean code. Polished gameplay.

Clear communication.

2+ years scripting

server-authoritative logic

modular Luau

clear communication

// selected work

Featured Projects

Selected systems and full-game work, with concise technical breakdowns.

Full Game

Hydro Simulator

A polished solo-built Roblox simulator that brings gameplay, progression, UI, data, and monetization into one cohesive experience.

Full Game

Monetization

UI Systems

Full Game

Hydro Simulator

A polished solo-built Roblox simulator that brings gameplay, progression, UI, data, and monetization into one cohesive experience.

Full Game

Monetization

UI Systems

AI System

NPC AI System

A reusable server-owned enemy system for Roblox games that need patrols, detection, group aggro, pursuit, and combat behavior.

AI

Pathfinding

Behavior Trees

AI System

NPC AI System

A reusable server-owned enemy system for Roblox games that need patrols, detection, group aggro, pursuit, and combat behavior.

AI

Pathfinding

Behavior Trees

Gameplay System

Ability Combat System

A modular combat foundation for Roblox games that need responsive attacks, defensive timing, projectile abilities, and transformation states.

Combat

Framework

Abilities

Gameplay System

Ability Combat System

A modular combat foundation for Roblox games that need responsive attacks, defensive timing, projectile abilities, and transformation states.

Combat

Framework

Abilities

// project archive

All Projects

A compact library of gameplay, movement, AI, and interface systems.

// skills

What I Can Build

Focused Roblox systems for gameplay, progression, AI, and backend-connected UI.

Gameplay Systems

Combat, abilities, interactions, tools, and custom mechanics built with clean server logic.

Combat

Tools

Abilities

Data & Progression

Inventories, currencies, shops, rewards, upgrades, quests, and save/load structures.

Inventory

Shops

Quests

NPC & AI Systems

Pathfinding, patrols, chasing, attacks, aggro, boss behavior, and state-machine driven enemies.

Pathfinding

AI

Bosses

UI + Backend Logic

Shop UI, inventory UI, admin panels, settings, emote wheels, and server-connected interfaces.

UI Logic

Admin

Backend

My Toolkit

Tools and technologies I use to ship projects

  • VS Code

  • Rojo

  • Wally

  • Git

  • Github

  • Promise

  • Cmdr

  • React-lua

  • Networker

  • Signal

// process

How I Work

A simple delivery process for clean, usable Roblox systems.

01

Discovery

We discuss your vision, requirements, and goals

Usually same day

01

Discovery

We discuss your vision, requirements, and goals

Usually same day

02

Plan

Detailed breakdown of work, timeline, and pricing

Same day to 1 day

02

Plan

Detailed breakdown of work, timeline, and pricing

Same day to 1 day

03

Development

Clean, documented code and regular progress updates

Varies by scope

03

Development

Clean, documented code and regular progress updates

Varies by scope

04

Test

Check functionality, edge cases, and obvious exploit paths

Before delivery

04

Test

Check functionality, edge cases, and obvious exploit paths

Before delivery

05

Delivery

Clean handoff with setup notes and walkthrough

After approval

05

Delivery

Clean handoff with setup notes and walkthrough

After approval

06

Support

Question, tweaks, issues — happy to help after delivery

Ongoing

06

Support

Question, tweaks, issues — happy to help after delivery

Ongoing

// faq

Common Questions

Short answers about scope, payment, collaboration, and delivery.

What are your rates?

How do payments work?

What is the typical timeline?

Do you work in Team Create?

Do I receive source code?

What happens after delivery?

Can you work under NDA?

What should I send when contacting you?

// contact

Contact

Let’s build your system.

avg_response_time: < 24h

DISCORD - PRIMARY

@mogy

Fastest response for commissions and scope checks

ROBLOX - PORTFOLIO

mogy

View profile, public work, and Roblox presence

HELPFUL TO INCLUDE

What it does

Rough Scope

Budget

Timeline

© 2026 mogy